You know you can’t use your wheels anymore, because the rubber melts, so you have to build a hovercraft.” “When you get to the lava zone, that’s when you get the hover parts. “When you get to the wind zone, you need to build something that’s aerodynamic, and that’s also where you unlock the aerodynamic parts,” said Stidsholt. So this is not exactly like a 3D Banjo-Kazooie-style platformer, but you should still expect similar design elements. But we do give you the tools you need to do it.” It’s up to you how you want to solve that. There’s a clear goal in the distance, but there are multiple ways to get there. In the campaign, it’s sort of just a big open world full of environmental obstacles. It’s up to them how they want to solve it,” said Stidsholt. “That’s one of the things we wanted to do from the beginning, this thing where we pose a challenge to the player. But no matter what, the studio is trying to build worlds where people can explore with their friends and express their creativity by overcoming certain obstacles. The sandbox is where Flashbulb expects most people to spend their time. Players spend these early hours learning the physics and unlocking new parts like wings, which they can then take into the sandbox mode to build a plane or helicopter. But after putting out those fires, Flashbulb knows that it still has to get to work on new stuff for everyone.Īs for now, Trailmakers has an expedition mode with a basic tutorial and then a number of challenges that act more like an advanced tutorial. The company dealt with a slew of negative user reviews early on, and most of those had to do with performance across a variety of machines. “But we also need to set aside time to make content for players for whom it works perfectly, who just want more of the game.”īalancing between performance and new content is one of the most challenging things for the Trailmakers team. “We mostly want to optimize the game so it can run on lower-end machines, so people don’t have crash problems,” Flashbulb marketing boss Emil Stidsholt told GamesBeat. The studio is also promising new updates every three weeks, which could help it build a loyal audience that keeps coming back to see what’s new. The idea is for the studio to give players a variety of worlds to explore and plenty of tools to build their own, unique vehicles in the process. ![]() Flashbulb has it up and running with a sandbox mode, multiplayer, and more. Trailmakers launched into Steam’s Early Access program for unfinished games on April 1 for $20. That has enabled startup developer Flashbulb Games to release a spiritual successor to Nuts & Bolts called Trailmakers that fills in the gap. Even though many people consider Nuts & Bolts a classic, Microsoft and Rare have left Banjo-Kazooie in the past. Developer Rare, which started the series on the Nintendo 64, had expanded on the franchise’s platformer roots with a vehicle-building mechanic. Click here to start watching.īanjo-Kazooie: Nuts & Bolts was one of the more original and exciting Microsoft-published games on the Xbox 360. Did you miss a session from GamesBeat Summit Next 2022? All sessions are now available for viewing in our on-demand library.
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